Indie Chatter (6)
I am 27 years old. I’ve been developing indie games full time since late 2010.
Core i7 3770k @ 4.2GHz
16 GB PC3-12800 DDR3
Corsair 500R Case (White)
I’m currently using an HP HD 5210 webcam along with a Blue Snowball Microphone. I edit with Sony Vegas.
Good question! Maybe that’s one for the Question Hat…
My games thus far have been written in C# using the XNA framework (and its doppelganger, Monogame). This allows me to target Xbox LIVE Indie Games as well as PC. Monogame adds a few more possible platforms, though I’ve only made use of the Mac support at this point.
XNA isn’t a game engine (it’s a framework), so my games all use custom-built “engines”. They’re not multi-purpose or flexible; I just write the functionality I need at any given time. It isn’t as generic or reusable, but it results in shipped games.
I went to school for Software Engineering. There was very little that was specifically game-related, but the foundations of software design and programming apply to game development regardless. After all, video games are just software in the end.