What language/engine/framework/program/etc do you use?

My games thus far have been written in C# using the XNA framework (and its doppelganger, Monogame). This allows me to target Xbox LIVE Indie Games as well as PC. Monogame adds a few more possible platforms, though I’ve only made use of the Mac support at this point.

XNA isn’t a game engine (it’s a framework), so my games all use custom-built “engines”. They’re not multi-purpose or flexible; I just write the functionality I need at any given time. It isn’t as generic or reusable, but it results in shipped games.

Posted in: Indie Chatter

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