It’s that time of year again. Beta testing time!
I’m looking for some intrepid volunteers who can brave installers, bugs, and possibly even installer bugs, to play my game and send me feedback about it. I need testers with either Windows or Intel-based Mac devices of all kinds. Minimum spec is pretty much anything in the last 6 years or so (DX9, Shader model 2.0).
I’ve got enough testers now, thank you everyone for the huge response!
For those who applied, I’ll be getting back to you with instructions sometime in the next week (hopefully), provided you gave me all the information I requested. I really, really appreciate everyone who took the time to email me. Thanks!
Did you hear the good news? DLC Quest was selected in the latest batch of Greenlight games, which means it will soon see a Steam release!
HUGE thanks to everyone who supported the Greenlight campaign with votes, comments, tweets, and spreading the word. You literally made this happen!
A few quick answers to some common questions:
When will DLC Quest be available on Steam?
I don’t know yet! It will take some time to finish up the “Live Freemium or Die!” expansion and get Steam features integrated. Hopefully it will show up sometime in February, but there’s a lot to do so don’t hold me to it. I’ll try my best!
How much will it cost?
I don’t know yet! I haven’t spoken with Valve to determine pricing. I would like to keep it in line with pricing on Desura and the Mac App Store however. Again, no promises just yet.
Will “Live Freemium or Die!” be included?
Yes! PC/Mac versions of the game will included the expansion.
I bought the game in the Indie Royale/on Desura. Will I get a Steam key?
I hope so! I believe this is possible, and I will try my best to make it happen. It seems to have been feasible for other games in the past, so I am hopeful I can get Steam keys to all Desura owners who want one.
That’s it for now! Thanks again everyone! Back to work for me :)
One year ago, I pressed the button to release DLC Quest on the Xbox LIVE Indie Games marketplace. Seems like only yesterday!
For giggles, here’s how it performed over the past 366 days on Xbox:
|Days on Marketplace:||366|
|Number of Trials:||50462|
|Number of Purchases:||46405|
|Average # of Purchases per day:||126|
If you do the math (but don’t, I have already done it for you), that works out to (on average) a copy of DLC Quest purchased on Xbox roughly every 11 minutes for the past year.
Huge thank you to everybody who played it, talked about it, emailed me about it, and just generally supported me over the past year!
Oh, and DLC Quest is sitting in 6th place over on Steam Greenlight. Give it a vote, would you?